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Tech Art

Here is the tech art that I've designed and developed for various projects, mostly done through Unity's Shader Graph. This includes flexible object materials such as the liquid shader from VR Bartending Simulator to fullscreen shaders such as the outline and dithering effects.

Fullscreen Shaders

This is an ongoing project that is simply a collection of all the fullscreen shaders that I've developed over the years.

Shaders shown:

  • Dithering + single object exclusion

  • Outlines + grass exclusion

Liquid Shader

This is the shader developed for my VR Bartending Simulator. It responds to the fill level of the drink and has a complex color-blending system that takes into account hue, saturation, value, and opacity of multiple simultaneous sources.

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